Enzien Audio

Today we had the pleasure to listen to Joe White. Co-funder of Enzien Audio.   Joe explained to us what is the purpose behind the development of Engine audio and how this application is already taken protagonist inside Game Audio Industry. The application works with the idea to communicate different programmers engineers and bring them

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Simon Ashby Audiokinetic

Wwise looks Forward Is everybody knows that in the industry of sound, people are boring? As a result of that, they always wanted to do some controversy about software, plugins and tools. What is video game sound designers uses to achieve their goals??? Today at the University, we had a masterclass of Simon Ashley. He

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Engine Sheed

Today I have worked 8 Hours in the Engine Sheed. I have met a different interesting company. One is potential to do a project with a member of the Master’s Degree course to develop an App controller for a submarine environment. Joe Ryan representing and Founder of Vigo, a company based in Bristol that they

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Krotos

“Procedural is the present” Procedural-Plug The sound Designer is the protagonist of the Development Connect with Krotos Everithing is Change Already Today I have learn that everything is possible if you work hard and believe in what you want to do. This is the idea behind Krotos. If you work together with your imagination, the

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VR Lab in Bristol Haptic

Seminar about VR that it has been exposed to two developers: One company creates infra subs the other one with ultrasounds. Journal • Wednesday, 14 Mar 2018, 7:05 pm GMT • Canon’s Road, Bristol, England, United Kingdom • 9°C Mostly Cloudy LMXD01 WORKED BASED LEARNING During my objectives in Protools, today I have the confirmation

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Wwise 101 Course

Wwise 101_Lesson 1 Integrating Sound During the lesson of today, I have real episode 1 of 101 books and I have completed the Online Questioner of Wwise Web. Importing Audio Files. Hierarchy in Audio Package: Master-Mixer Hierarchy Actor-Mixer Hierarchy. Interactive Music Hierarchy. Connecting Events. Name them: audio Asset List. Action List Building a Sound-bank Generate

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Pro Tools 101

I still struggle with the language that ProTools uses, however, I think that I am going in a good direction. Protools 101 Successfully passed. Next station 110.

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1. Initial Idea Explanation

The symbiotic relation between Audio Integration & Middleware Audio Middleware Middleware is a third party software created and design to interact between two systems in real-time. In audio design, industries became one of the areas of investigation for audio developers because allows engaging technically and artistically different audio process in real-time to improve the technological

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3. Development into the idea to add particle System

In-game industry the necessities of the creation different devices that allow the game architects and graphic designers reduce time and increase the psychoacoustic perception “immersiveness” are most common every year, The work of a sound designer on the 21 to 30 decade is that; study psychoacoustics and apply different middleware solutions to other designers. Particle

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4 & 5 Advantatges of Cabbage audio FMOD

Cabbage – FMOD The Advantages of the creation of an application in FMOD The Personification of FMOD. FMOD is a Middleware software design to develop audio communication between sound design and game engine. Cabbage audio allows you to develop sonic plugins for FMOD. The possibilities of software design are based on the knowledge of the

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6 PARTICLE – Unity Particle System Available

Unity has been created multiples tutorials and free assets for the pandemic declaration of WHO. The most interesting and regardless of my project is that they have been created a free asset with includes a package with different automotive particle systems based in the fire. The initial idea is to create a simple patch that

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7. Cabbage – FMOD – Unity

Cabbage – FMOD – Unity When you open cabbage, There is a script developer menu allowing you to interact with the site, the colour of the UI menu. You can use a template. Producing procedural audio in Sound is very intuitive. However, in my case, I have built the standalone by reading tutorials and using

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8. Advantages of Pure Data on Academical Researchers.

PURE DATA Andy Farnell; the “Maestro” of sound design theory. Andy Farnel is the author of numerous academical research as well as the author of one of the most incredible books of sound design ever written by human beings. Is hard to quote this, but the AES (Audio Engineering Society) Consirderete his studies as an

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9. Pd Fire Patch

Pd Fire Patch How to Analise your Fire Patch in Pure Data Analyzing Sound Design of Fire. Fire is an oxidation process of different chemical elements that in combustion generates a chemical process. It is important as a Sound Designer to understand and undertake the physical process that we want to emulate generating procedural audio.

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10. Pd Patch Development.

PD fire patch The development of the patch in Pd Flame Gas Dynamics, Andy Farnell, Designing Sound. After the analysis of the real physical interaction with the elements that produce the acoustic phenomena of fire combustion. We have clear how to generate sounds through Fourier transform acquisition. Also, the Heavy compiler requires establishing data of

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Bristol Audio Symposium

Audio Innovative Collective prepared a audio symposium for the first time in the middle of Stokes Croft, Bristol. Different Artist presented their project based on the research of audio innovative interaction utilising game engine. Everybody where welcome to the event that was very incredible of amount of people that visited de installations. The event was

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