PD fire patch
The development of the patch in Pd
Flame Gas Dynamics, Andy Farnell, Designing Sound.
After the analysis of the real physical interaction with the elements that produce the acoustic phenomena of fire combustion. We have clear how to generate sounds through Fourier transform acquisition.
Also, the Heavy compiler requires establishing data of the patch “_main” to generate the script that is going to be implemented on Unity.
In this case, every time that I create a new patch a duplicate with different folders. This is because I can follow the procedures of other people and at the same time I can experiment with the different elements and commands of Pd to learn what are the possibilities of the patch. In this case, I just create a simple patch based on Andy Farnell for the Hissing Sound.
I have created 3 main different patches for each sound based on Crackles, Hissing & Lapping.
Then I have Created a _main patch that allows us to interact with the different patches and sum them to manipulate by using sliders.